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[OpenGL ES 05] relative space transformation and color

ArticleDirectory 2. Use color 3. Smooth coloring 4. Remove the backend V. Summary Vi. References [OpenGL ES 05] relative space transformation and color Luo chaohui (http://www.cnblogs.com/kesalin) This article follows

OpenGL ES Shader language statements and structures (Official document sixth) built-in variables (Official document, chapter seventh to eighth)

Statements and structs for OpenGL es Shader language (Official document sixth chapter)The program block for the OpenGL es Shader language is basically composed of the following:Statements and declarationsfunction definitionSelect (If-else)Iterations

[OpenGL ES 03] 3D Transformation: model, view, projection, and viewport

ArticleDirectory Preface I. 3D mathematical history 2. Matrix Transformation 3. Implementation in OpenGL Iv. Projection Transformation 5. View Transformation Vi. Postscript 7. Reference [OpenGL ES 03] 3D

Reproduced OpenGL es Shader language built-in function (Official document eighth chapter)

OpenGL ES coloring language defines a set of built-in convenience functions for scalar and vector operations. Some of the built-in functions can be used in multiple types of shaders, some for fixed hardware, so this part can only be used on a

Simon iphone-OpenGL ES tutorial-11

OpenGL ES 11-moving in 3D (TRANSLATOR: That. In fact, I jumped to another chapter, section 12, and learned how to judge an object in the 2D world, I think most of our game developers have already used huge peanut code, and it is easier to develop

Cma-es algorithm

Cma-es algorithmfirst, the algorithm introductionCma-es is the covariance matrix adaptation evolutionary strategies abbreviation, the Chinese name is the covariance matrix adaptive Evolutionary strategy, mainly used to solve the continuous

Simon iPhone-OpenGL ES tutorial-08

OpenGL ES 08-do not use the mix color of mr. Bucket 1 Please note: I am not very satisfied with the status when I write this tutorial, so please do not care if you have any questions. If something goes wrong, don't worry. I will continue to explain

Favorites ~

After reading the post of the landlord, I couldn't help but feel the spirit of it. I realized that one of the seven meridians and eight pulses was smooth, and I also made a six-Coincidence half. Since ancient times, the hero came out as a teenager

hihocoder#1181 (Euler path)

Time limit: 10000ms single point time limit: 1000ms memory limit: 256MB descriptionIn the last back small hi and small ho control the protagonist gathered scattered on the wooden bridge props, these props are actually a piece of dominoes.The

Linphone debugging information

[Email protected]: ~ Linphonec-v-D 6Info: No logfile, logging to stdoutOrtp-message-oRTP-0.20.0 initialized.Ortp-message-assigning PCMU/8000 payload type number 0Ortp-message-assigning GSM/8000 payload type Number 3Ortp-message-assigning PCMA/8000

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